The Effectiveness of Team Games Tournament Technique Type "Read or Punishment" Against Vocabulary Mastery (in Chujokyu Dokkai Courses) for 4th Semester Students of Japanese Language Education Study Program FKIP UHAMKA

Lidya Permatasari, Rina Sukmara, Retno Utari

Abstract

ABSTRACT  This research aims to determine the Effectiveness of the Techniques of Team Games Tournament Type "Read  or  Punishment"  Against  Vocabulary Mastery  (In  Chujokyu  Dokkai  Courses)  for  4th  Semester Students of Japanese Language Education Study Program FKIP UHAMKA. This research method uses Quasi  Experimental  with  the  design  of  one  group  pre-test  and  post-test  design.  The  sample  in  this research  were  4th semester  students as  many  as  21  people.  The  average  pre-test  value  of  students is 56.67. Post-test value 68.67. The results of the t test were obtained with the SPSS 25 program, which used a Paired Simple T-test with a significance level of 0.05 from the results of the assessment obtained by the Sig (2-tailed) value of 0,002 <0.05. This shows an increase in mastery of Japanese vocabulary after the introduction of the Team Games Tournament Technique Type "Read or Punishment". Based on the results of the questionnaire, it can be seen that most students consider this learning technique quite interesting, motivating, and can improve their mastery of Japanese vocabulary.

Keywords : effectiveness, TGT, Games, Read or Punishment, Vocabulary

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