Learning Kanji with Card Games in Enhancing Reading Ability

Alo Karyati, Yelni Rachmawati

Abstract

The aim of this study was to find out whether the use of Card Game could increase Japanese language learners achievement in learning Kanji. The approach of this study was quantitative. The method of this study is a quasi-experiment, which focuses on one class studied. A pre-test and post-test, questionnaires, and interviews were used as the instruments of eliciting data. The subjects of this study were 15 students of Pakuan University who majored in Japanese Literature. The problems in this study are: (1) How does student’s Kanji reading ability is before using Card Game? (2) How does student’s Kanji reading ability is after using Card Game? (3) Are there differences in student’s Kanji reading ability before and after using  Card  Game?  (4)  Could  Card  Game  can  improve  student’s  Kanji  reading  ability?  (5)  What  is student response of learning Kanji using Card Game? This study aims is to: (1) student’s Kanji reading ability is before using Card Game. (2) Determine student’s Kanji reading ability is after using Card Game. (3) Know the difference of student’s Kanji reading ability before and after teaching Kanji using Card Game. (4) Determine whether Kanji Card Game can improve student’s Kanji reading ability. (5) Knowing the response of students toward learning Kanji using Card Game. The results showed that there was an increase of student’s Kanji test score between the pre-test and post-test. This indicates that using Card Game in teaching Kanji increase student’s Kanji achievement. Prior to the teaching students using Card Game method, the smallest score that student has in pre-test was (33) and the highest score was (90), and in the post-test the scores was significantly increased, where the lowest score was (74) and the highest score was (99). This suggests that Card Game can be used as an alternative method in teaching Kanji.

Keywords: Learning, Kanji, Card Games, Reading

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